![]() ![]() For example, "name1=value1&name2=value2". Choosing Seat means that the Flash file will only be available when an avatar joins a seat node built into this Furniture product.įlash Parameters: Parameters can be passed from the Config Panel of Product Edit Mode to your flash script.Įnter the parameters as a string in the Flash Parameters field. Choosing None means that your Flash file will always be visible. Trigger type: This field allows you to choose from two options. SWF if you'd like to include Flash functionality with your product. From here, you can toggle fog on and off to your heart's content.įlash SWF: Click the Add. If you don't want Fog in your room, just click the green button next to the words Fog ON. Remember: If fog or lighting isn't affecting a portion of the room, review the Materials for that room to make sure that they don't have fog override or self illuminated checked. Be sure to play around with these settings. You can change this color by moving the RGB sliders and clicking the Apply Changes button.įog can also be added to a Room to help add mood and mystery. XSF file defines the initial ambient light color for a room. To learn more about Body Parts, please read the Avatar Body Parts tutorial.Īmbient Light: The skeleton. If a parent product specifies a Body Part ID, its check boxed is grayed out and you can not uncheck it. ![]() You can uncheck the number to revert the change. This panel is available to Avatars, Clothing and Furniture.Ĭlicking the check box below one of these numbers and then Applying Changes makes your product override that Body Part ID. To get the avatar out of this looping pose, click the Apply Changes button. Just click this button and your avatar skin will change to the MCG skin.Īpply Minimum Coverage Guideline Pose: Clicking this button will put your avatar into a looping animation that allows you to see whether red pixels are visible on your new clothing product. ie - if you can see the red pixels of the Minimum Coverage Guideline Skin, then you should not choose to rate your product as General Audience when you upload it.Īpply Minimum Coverage Guideline Skin: While the default avatar skin the Editor loads is the MCG skin, you have access to your inventory in the Editor and so may find yourself in a situation where you'd like to get the MCG skin back on. When it comes to this skin texture, there is a simple rule to follow that will help you avoid having your product re-rated by IMVU Customer Service: RED pixels = NOT General Audience. This is the default skin the avatar is loaded with whenever you enter the Editor. ![]() The VGP provides a skin texture that has a white and red bikini painted onto it. ![]() The VGP requires that a bare minimum of skin be covered when making clothing that is intended for use by the General Audience. There is a TON of useful information in the VGP so please familiarize yourself with it. The Virtual Goods Policy (or "VGP")is what IMVU uses to define what is appropriate for sale and use in IMVU. To learn more about Furniture, please read the Furniture tutorial. In the case of Furniture, you must choose one of three base furniture node names: To learn more, please read the Accessories tutorial. In the case of Accessories, you must choose a bone name from the avatar skeleton. In the case of Accessories, you can type 80, 191 so that it works for both.Īttachment Node: This filed is not used for Rooms. In this case, you would type 80 for the female avatar or 191 for the male avatar. For clothing and Accessories, you may want to choose which avatar product number you wish your new product to work with. XSF tutorial.Ĭompatible Body Pattern ID: This field is not used for Rooms. To learn more about Cal3D asset types, please read the Intro to Exporting tutorial and the Export Skeleton. If you're making a new Room, Furniture or Accessory product from scratch, you will need to add a new. This panel is available for Avatars, Furniture, Accessories, Rooms and Clothing.Īdd. ![]()
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